Archive for January 12th, 2006

The Tao of JKDChick: The Meeting

Thursday, January 12th, 2006

Thanks for being here tonight everyone. I see a lot of new faces out there, and a lot of familiar ones. I’m glad to … glad to …

LOOK! Stop that you two! I’ve had just about enough, every meeting you’re doing it. Just stop, okay?

THANK you.

Let…

Security Now 22: The WMF Backdoor

Thursday, January 12th, 2006

Flash: Steve Gibson has been working with the WMF vulnerability and is now convinced that this is an intentional backdoor into Windows added by Microsoft.

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Microsoft has patched the WMF vulnerability in Windows 2000 and XP, but in his research for a fix for Windows 95/98/Me Steve has come up with a blockbuster. It is his considered opinion that the WMF vulnerability could not have been a mistake. It was an intentional backdoor inserted into Windows by Microsoft for reasons unknown. Listen for details.

Steve also hosts transcripts, show notes, and a 16kbps version of the show for the bandwidth impaired at grc.com.

Running time: 39:19

When Playing an MMORPG Becomes a Job

Thursday, January 12th, 2006

WOW is workYou play World of Warcraft, night after night, going on quest after quest, killing monster after monster and then it happens. You finally reach the pinnacle of power … level 60! Finally! Your days of endless grinding and running the level treadmill are over!

Or so you thought … oh no, once you get to level 60 your work really begins! You thought getting a mount was hard? Please. Try getting a complete set of insanely super rare Tier 2 armor for your character. Once you start on this seemingly endless quest you’ll wish you never heard of WOW!

For those people not familiar with the WOW “end game” the only way to get the very most powerful weapons and armor is to go on massive 20 or 40-person raids of the most difficult dungeons and defeat the most powerful monsters. And since these monsters only drop a few random pieces of armor for you and your 39 other peeps, you will need to raid these same dungeons again, and again, and again, in order to get even a few of these choice artifacts. Needless to say, you need to join a guild in order to get even participate in regular raids and start tweaking your character.

So why am I bringing this up? Simple, since WOW first launched my friends and I have gone through a number of different guilds each with their own set of “rules”. I thought I had seen it all until I spoke with one guild who required the following from its members (I took out all the mundane rules):

The guild performs dungeon raids on a NIGHTLY basis, with that in mind the following rules are expected of all members in order to stay in “good standing”:
  • The guild raids seven days a week, you are expected to attend no less than five raids per week and must give advance notice when you can not attend a raid event.
  • All members are expected to attend the weekly guild meeting via TeamTalk where we discuss raid tactics, strategy, guild matters, etc.
  • Raid loot is awarded according to the standard DKP system, however new members may not bid on loot until their trial period of guild membership (90 days) has passed.

Attend guild raids no less than five times a week? Mandatory weekly meetings? A 90-day trail period? Uh, aren’t we playing a game here? When did WOW become so much work? The sad part is that most WOW guilds have very similar rules in order to guarantee regular group raiding because you will need to perform hundreds of trips in order to obtain the very best equipment.

My question is do you belong to a guild in any MMO which has really strict rules? Are you past the “fun stage” of your MMO and fully entrenched into the “work” stage? Of course, how else are you going to get that wicked cool Tier 2 Epic Armor? Oh WOW, you are oh so evil…