Filed under: Nintendo Revolution
border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/03/Revolution_white_remote_with_console.jpg"
/>GamesIndustry.biz has a
feature that
follows in the grand tradition of asking game developers to wax thoughtful on Nintendo’s revolutionary Revolution
system and, most interestingly, how it will differentiate itself from the Gamecube’s lackluster retail presence.
/>
Relentless Software’s Andrew Eades said, "Gamers in the
know will buy a Revolution as a 2nd machine to play another Miyamoto classic, but the mainstream consumer needs
something less abstract to latch onto. The Revolution must be both niche and mainstream." Our entirely
href="http://www.joystiq.com/2006/01/23/poll-results-next-gen-combo-platters/">informal poll indicated a plurality
of gamers were not only interested in getting the Revolution as a second choice in a next-gen combo platter, but were
also interested in getting the console as their primary gaming system.
href="http://www.frontier.co.uk/">Frontier Developments‘ David Braben says, "There is also a potential
downside - assuming it is a huge success, it could be a pyrrhic victory; I am not convinced that others - third or
first parties - can’t offer similar styles of controller for Xbox 360 and PlayStation 3, eroding the Revolution’s
advantage." Think SplitFish whose
href="http://www.joystiq.com/2006/01/18/splitfish-were-not-copying-the-revolution-controller/">DualFX controller,
though it may not be a copy of the Revolution controller, offers a similar interface. There’s already rumors that
href="http://www.revolutionfanboy.com/2006/02/27/sony-working-on-revolution-killer/">Sony and
href="http://www.xbox360fanboy.com/2006/03/02/xbox-360-camera-eyes-eyetoy/">Microsoft are working on similar
functionality for their respective systems; is Nintendo’s final trump card going to be enough to keep competition at
bay?
[Thanks, The1]
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