Archive for September 19th, 2007

DualShock 3 PS3 controller hands-on

Wednesday, September 19th, 2007

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Sony just put out the DualShock 3 SIXAXIS controllers to test on the floor here at Tokyo Game Show. We’d pretend we’re all stunned to see this atrocious “last-gen” feature somehow made it into Sony’s super futuristic next-gen hardware that until today has had absolutely no need to enable games with haptic feedback, but it’s not like there wasn’t a clear path between Sony’s settlement with Immersion straight up to the controller’s launch today.

No word on the “touch sense” end of business, or exactly how much heavier it is than the regular old SIXAXIS, but it’s certainly got a bit more heft.

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

TGS ‘07: Phil Harrison on Dual Shock 3

Wednesday, September 19th, 2007

GameSpot chats with Sony Worldwide Studios boss on the new controller, the Home delay, and why there’s still no price cut.

PlayStation Store heads to your PC

Wednesday, September 19th, 2007

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We could get used to this new effort on Sony’s part at “openness,” and even if this one’s just a new way to access Sony’s closed ecosystem of PlayStation Store content, it’s a start at least. You can now use your humdrum, maybe-not-even-Sony-built PC to purchase and download PlayStation Store content — including PSOne games — and transfer it to your PSP, instead of relying on a ’spensive PS3 to do the trick. Sony has been promising this function for a few months now, but they’ve finally delivered, and apparently you can get in on the action today, at least in Japan. Also announced at TGS07 is future PSP Remote Play functionality (pictured) that allows you to turn on and off your PS3, and the ability to use your PS3 as a hub while PSPs act as a second screen, extra controllers and offer other networked functionality. No word on when these fanboy dreams will see light as a true-life firmware update. Oh, and before you get to thinking that the PSP is getting all the love here, Sony also announced a new function for Home called “dress,” with “everybody’s fashion entertainment” for a tag line. Whatever that means, Sony’s going to be delaying the launch of Home into 2008, so we can’t say we’re exactly stoked about the new feature.

Read - PSP Remote Play

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

PlayStation Store heads to your PC

Wednesday, September 19th, 2007

Filed under: , ,

We could get used to this new effort on Sony’s part at “openness,” and even if this one’s just a new way to access Sony’s closed ecosystem of PlayStation Store content, it’s a start at least. You can now use your humdrum, maybe-not-even-Sony-built PC to purchase and download PlayStation Store content — including PSOne games — and transfer it to your PSP, instead of relying on a ’spensive PS3 to do the trick. Sony has been promising this function for a few months now, but they’ve finally delivered, and apparently you can get in on the action today, at least in Japan. Also announced at TGS07 is future PSP Remote Play functionality (pictured) that allows you to turn on and off your PS3, and the ability to use your PS3 as a hub while PSPs act as a second screen, extra controllers and offer other networked functionality. No word on when these fanboy dreams will see light as a true-life firmware update. Oh, and before you get to thinking that the PSP is getting all the love here, Sony also announced a new function for Home called “dress,” with “everybody’s fashion entertainment” for a tag line. Whatever that means, Sony’s going to be delaying the launch of Home into 2008, so we can’t say we’re exactly stoked about the new feature.

Read - PSP Remote Play

Continue reading PlayStation Store heads to your PC

 

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Repubs Kill Soldiers Leave Bill

Wednesday, September 19th, 2007

Senate Republicans blocked a plan on Wednesday to give U.S. troops in Iraq more home leave, defeating a proposal widely seen as the Democrats’ best near-term chance to change President George W. Bush’s Iraq strategy. The measure to give troops as much rest time at home as they spent on their most recent tour overseas needed 60 votes to pass in the Democratic-controlled Senate; it received just 56 votes, with 44 against.

Wright ends Mets’ fall

Wednesday, September 19th, 2007

Visit ESPN.com for the complete story.

Soriano, Cubs escape with win against Reds

Wednesday, September 19th, 2007

Visit ESPN.com for the complete story.

Sony announces Dualshock 3 controller!

Wednesday, September 19th, 2007

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It’s confirmed! It has rumble! No price yet, no release dates, but US users can expect to get it in Spring 2008.

Continue reading Sony announces Dualshock 3 controller!

 

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Sony’s DualShock 3 is finally official: PS3 gets rumble

Wednesday, September 19th, 2007

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Kaz Hirai has come to the Tokyo Game Show bearing good news indeed: Sony’s finally putting out a SIXAXIS with rumble, the DualShock 3. The controller will look exactly like the SIXAXIS, and is going to be hitting Japan this November, and North America and Europe in spring 2008. A few games in development have the function already, including Metal Gear Solid 4, and existing games can be updated with rumble over the PlayStation Network. Of course, the beans were spilled by EA earlier today, and Kaz says Sony let developers know about the controller as soon as it was decided upon, which would explain all the other leaks over the year. What Sony has constantly described as a technical difficulty stemming from the motion sensitivity of the controller has apparently been overcome, but it’s still hard not to pin it all on that Immersion lawsuit no matter how much spin Sony puts on things. There’s no word on price for the DualShock 3.

Continue reading Sony’s DualShock 3 is finally official: PS3 gets rumble

 

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

MySims EA Site Visit

Wednesday, September 19th, 2007

MySimsEA games held its first Blogger’s Day Event and I was one of the lucky 7 who got to attend. We all gathered at the headquarters in Redwood City, CA to get a preview of the new MySims game and meet the game developers … a Sims game unlike any other.

Our day started with a tour of the EA campus and soon we found ourselves in a conference room surrounded by a new breed of Sims. Unlike other versions of The Sims, MySims was created exclusively for the Nintendo platform for release on both the Wii and the DS. With that in mind, the Sims was recreated to appeal to the Nintendo audience while holding on to the hallmark appeal of the original Sims game.

Like other Sims games you start the game playing one Sim which is customizable within the create-a-sim menu. The main head shape stays the same but you can change other unique features to make your Sim all your own. You can change their hair, skin tone, clothing, and even the voice from one of six different options. These little Sims are gender neutral so you can get really crazy with their look. And unlike other Sims games these Sims are cute … really cute … like a puppy sitting in a flowerbed holding a rubber toy in its mouth cute.

Of course there are options for additional personal items, such as eye glasses and facial marks. My Sim ended up in a skirt with a beard, a monocle and a spider tattoo on its cheek. There are more than enough options so that you can make your little Sim a mini-version of yourself which was a main goal of the development team (which, of course, they made several versions of themselves and their family members.)

Once your Sim is complete you begin the game within to a rundown town with your main goal to bring the town back to life and earn a “five star “status. You can improve the town by talking to other Sims and completing tasks for them, such as finding items, building things, giving them gifts, and so forth. The happier the Sims the more the town improves and more options become available to you.

As the town improves new Sims will show up (with new tasks for you, of course!). The game supports a total of 80 Sims but you can only have 27 Sims to your town at once so you need to plan your tasks accordingly as well as find and unlock the other Sims.

As for those of you out there who like to kill or torture their Sims, well, you can’t do that. They also don’t Woo Hoo or make babies but you still can mess with them and make them unhappy if you really want. You have four main interactions — talk, be nice, be mean and give stuff. Each Sim has two likes and one dislike, so using these interactions and some creative responses you can make your Sims quite happy, or very upset. The choice is yours.

But there is so much more which you can do in this game besides making other Sims happy. You can fish, plant trees and prospect for cool new items. You can also unlock assets such clothing and blueprints by making friends with the Town Sims. Next to your house you have a workshop where you use your blueprints to build furniture and other objects. With a blueprint you can create a base object and then mix and match other pieces to create a uniquely different object. The more you play, the more building pieces you will unlock. Of course once you’ve made your creation, you can paint it with various colors and textures to truly make it your own.

There are no “simoleans” currency in version of The Sims but instead uses something called “Essenses”. There are six main Essences — Cute, Geeky, Studious, Spooky, Tasty and Fun. All the objects are related to one of these essences and they are used to create furniture, paint walls and floors. Part of the fun is mixing and matching essences when creating new objects.

There are small differences between the Wii and DS versions, such as the DS version takes place at a seaside resort. Hence, the game plays slightly differently on each platform. At the resort you get to explore, meet and help the guests, design clothes and furniture and play mini games to earn money. One of the 10 mini games can be downloaded to a friend’s DS so they can play it without having the Sim game but it’s only playable while your DS is running.

The game was a lot of fun to play and all of us were laughing at the creations we made. Though it’s not a multiplayer game, it’s still fun to play with other people around to share the experience. It’s as much fun to watch as it is to play. The music was very pleasant and each location had its own unique tune so you could tell where you were just by listening to the song. Plus there is a ton of unlockable items, including new playable areas including a desert and a forest.

The game shipped today and although MySims is unlike other Sims creations it has enough “Sims flavor” to interest the diehard Sims fan. Hours of fun for the whole family.

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

MySims EA Site Visit

Wednesday, September 19th, 2007

MySimsEA games held its first Blogger’s Day Event and I was one of the lucky 7 who got to attend. We all gathered at the headquarters in Redwood City, CA to get a preview of the new MySims game and meet the game developers … a Sims game unlike any other.

Our day started with a tour of the EA campus and soon we found ourselves in a conference room surrounded by a new breed of Sims. Unlike other versions of The Sims, MySims was created exclusively for the Nintendo platform for release on both the Wii and the DS. With that in mind, the Sims was recreated to appeal to the Nintendo audience while holding on to the hallmark appeal of the original Sims game.

Like other Sims games you start the game playing one Sim which is customizable within the create-a-sim menu. The main head shape stays the same but you can change other unique features to make your Sim all your own. You can change their hair, skin tone, clothing, and even the voice from one of six different options. These little Sims are gender neutral so you can get really crazy with their look. And unlike other Sims games these Sims are cute … really cute … like a puppy sitting in a flowerbed holding a rubber toy in its mouth cute.

Of course there are options for additional personal items, such as eye glasses and facial marks. My Sim ended up in a skirt with a beard, a monocle and a spider tattoo on its cheek. There are more than enough options so that you can make your little Sim a mini-version of yourself which was a main goal of the development team (which, of course, they made several versions of themselves and their family members.)

Once your Sim is complete you begin the game within to a rundown town with your main goal to bring the town back to life and earn a “five star “status. You can improve the town by talking to other Sims and completing tasks for them, such as finding items, building things, giving them gifts, and so forth. The happier the Sims the more the town improves and more options become available to you.

As the town improves new Sims will show up (with new tasks for you, of course!). The game supports a total of 80 Sims but you can only have 27 Sims to your town at once so you need to plan your tasks accordingly as well as find and unlock the other Sims.

As for those of you out there who like to kill or torture their Sims, well, you can’t do that. They also don’t Woo Hoo or make babies but you still can mess with them and make them unhappy if you really want. You have four main interactions — talk, be nice, be mean and give stuff. Each Sim has two likes and one dislike, so using these interactions and some creative responses you can make your Sims quite happy, or very upset. The choice is yours.

But there is so much more which you can do in this game besides making other Sims happy. You can fish, plant trees and prospect for cool new items. You can also unlock assets such clothing and blueprints by making friends with the Town Sims. Next to your house you have a workshop where you use your blueprints to build furniture and other objects. With a blueprint you can create a base object and then mix and match other pieces to create a uniquely different object. The more you play, the more building pieces you will unlock. Of course once you’ve made your creation, you can paint it with various colors and textures to truly make it your own.

There are no “simoleans” currency in version of The Sims but instead uses something called “Essenses”. There are six main Essences — Cute, Geeky, Studious, Spooky, Tasty and Fun. All the objects are related to one of these essences and they are used to create furniture, paint walls and floors. Part of the fun is mixing and matching essences when creating new objects.

There are small differences between the Wii and DS versions, such as the DS version takes place at a seaside resort. Hence, the game plays slightly differently on each platform. At the resort you get to explore, meet and help the guests, design clothes and furniture and play mini games to earn money. One of the 10 mini games can be downloaded to a friend’s DS so they can play it without having the Sim game but it’s only playable while your DS is running.

The game was a lot of fun to play and all of us were laughing at the creations we made. Though it’s not a multiplayer game, it’s still fun to play with other people around to share the experience. It’s as much fun to watch as it is to play. The music was very pleasant and each location had its own unique tune so you could tell where you were just by listening to the song. Plus there is a ton of unlockable items, including new playable areas including a desert and a forest.

The game shipped today and although MySims is unlike other Sims creations it has enough “Sims flavor” to interest the diehard Sims fan. Hours of fun for the whole family.

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

My Sims EA Visit

Red Sox shut down lefty Okajima with tired arm

Wednesday, September 19th, 2007

Boston Red Sox reliever Hideki Okajima will be shut down for several more days before beginning to throw again.